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Quarter To Three
Second Life: Gets Ukash Alternative
Oct 24, 2007 - 4:56 AM

Second Life: Gets Ukash Alternative

Residents of Second Life can now become cash buyers for land and property in their virtual world.

By stepping up to the Ukash terminals located in the Bulido Money Service outlets in the phenomenally successful virtual world, the millions of Second Lifer residents can now use Ukash cash vouchers to get Linden Dollars, the official Second life currency.



Armani Opens Store in Second Life on ZDNet
Sep 28, 2007 - 9:53 AM

Armani Opens Store in Second Life on ZDNet

Second Life residents will be able to buy items virtually with Linden Dollars -- the currency of the virtual world -- or they can connect directly from there to www.emporioarmani.com, his recently launched online store for non-virtual vestments.



HBO Buys Rights to Second Life Machinima Series on New World Notes
Sep 06, 2007 - 6:45 PM



HBO Buys Rights to Second Life Machinima Series on New World Notes

"HBO purchased the North American television rights," Gayeton e-mails me. "They have decided to first submit it for an Oscar in the Animated Short Subject category." It'll soon be screened in a Los Angeles theater to meet the Academy's qualifications for nomination. "They are then hoping to premiere it at Sundance. It will probably screen next spring on HBO."
My Second Life



Second Life: Estonia To Open Virtual Embassy on Yahoo
Sep 04, 2007 - 2:33 PM

Second Life: Estonia To Open Virtual Embassy on Yahoo

Tech-savvy Baltic state Estonia is to open an embassy in the Internet fantasy world Second Life, joining the likes of Sweden and the Maldives, the foreign ministry said Friday.

"The virtual embassy will be located in the Second Life website, that has nearly 10 million registered users and already hosts a virtual site of Sweden," Marten Kokk, deputy chancellor at the ministry, told AFP.



Second Life: The promise and paradox on CNET
Aug 27, 2007 - 11:24 AM

Second Life: The promise and paradox on CNET

At this weekend's Second Life Community Convention, Philip Rosedale--founder of Second Life creator Linden Lab--ambitiously declared, as he often does, that "this is something that everybody on Earth is going to use" and that the virtual world will be "bigger than the Web."

It's that disconnect between enraptured mass-market idealism and a 'wait, don't overhype us!' cautiousness that makes the current state of Second Life somewhat difficult to grasp. If anything, the negative press about supposedly fruitless corporate marketing efforts and overhype in Second Life has energized enthusiasts, made them eager to focus on progress.



Protest in Online Worlds - EIF Panel on Gamasutra
Aug 15, 2007 - 7:45 AM

Protest in Online Worlds - EIF Panel on Gamasutra

Purbick says that despite doing a lot of "reaching out" in Second Life, petitions and protests by in-worlders are still commonplace, owing to issues like changes in economic governance, losses by users when land efforts are terminated, the limits of technology, and even things like the addition of voice, which many Second Life residents didn't want.

"Linden Lab is a bottle-neck: we're trying to get out of the way. We're moving to let the users create the software as well as the content. We are moving towards a much more federated structure," Purbick says.



Second Life Shuts Down Gambling
Jul 26, 2007 - 11:54 AM

Second Life Shuts Down Gambling

While Linden Lab does not offer an online gambling service, Linden Lab and Second Life Residents must comply with state and federal laws applicable to regulated online gambling, even when both operators and players of the games reside outside of the US. And, because there are a variety of conflicting gambling regulations around the world we have chosen to restrict gambling in Second Life as described in a revised policy which is posted in the Knowledge Base under “Policy Regarding Wagering in Second Life”.



Direct2Drive
Second Life: Judge Rules TOS Not Legally Binding on Reuters
Jun 02, 2007 - 12:14 AM

Second Life: Judge Rules TOS Not Legally Binding on Reuters

A Pennsylvania judge has ruled that Linden Lab’s terms of service for Second Life residents are not legally binding, according to court papers filed on Wednesday.

“Linden presents the TOS on a take-it-or-leave-it basis,” he wrote. “In effect, the TOS provide Linden with a variety of one-sided remedies to resolve disputes, while forcing its customers to arbitrate any disputes with Linden.”

“The arbitration clause is not designed to provide Second Life participants an effective means of resolving disputes with Linden. Rather, it is a one-sided means which tilts unfairly, in almost all cases, in Linden’s favor,” Robreno added.
Arbitration Clause in Second Life TOS Found Unconscionable on BNA Blog



Second Life History: The Jessie Massacre on Habitat Chronicles
May 28, 2007 - 11:40 PM

Second Life History: The Jessie Massacre on Habitat Chronicles - The first deployment of user-created WMDs in a 3D virtual world

I'd been working with the object spawning directives in the scripting language. I'd also discovered that I could make an object very small (less than an inch in diameter), and very transparent (virtually invisible). It struck on me that I could make a weapon of mass destruction and do it very cheaply. It worked like this: a tiny invisible floating grenade that would explode into dozens of invisible tiny fragments flying outward spherically at maximum velocity and doing maximum damage and then immediately teleport itself to another random location in the simulator. It would be undetectable, unstoppable, and lethal: The perfect killing machine. It could only be stopped by me shouting the keyword: STOP!
via GameSetWatch



Second Life: Linden Lab Acquires Graphics Tech on Gamasutra
May 21, 2007 - 5:25 PM

Second Life: Linden Lab Acquires Graphics Tech on Gamasutra

Linden Lab, the creators of the popular virtual world Second Life, has announced the acquisition of technology from Windward Mark Interactive, a graphics technology firm founded in 2003 by five Harvard University students looking for “a better way to create real-time worlds.”

As part of the acquisition, Linden Lab adds that it will acquire the developer's atmospheric rendering technology WindLight, and Nimble, a realistic 3D cloud simulator, as well as associated intellectual property and interests. The company further notes that once the acquisition is complete, it plans to make available Windward Mark’s graphics technology through open source channels, and integrate it into the Second Life Viewer software, bringing added visual fidelity to the popular MMO.




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» Older News
Second Life: Survey volunteers needed
05-12-2007 04:03 PM
Second Life: Age and Identity Verification on Clickable Culture
05-06-2007 06:17 AM
Second Life: Linden Lab Responds to Open Letter on CNET
05-04-2007 01:29 AM
Second Life: An Open Letter to Linden Lab
04-30-2007 11:22 PM
Paul Verhoeven Holding Auditions in Second Life on 3pointD
04-25-2007 05:27 PM
Second Life: FBI checks gambling in virtual world on Reuters
04-06-2007 04:16 PM
Second Life to Charge for Names on Yahoo
04-05-2007 12:57 AM
Second Life: Amsterdam Sells For $50,000 on eBay on Information Week
03-28-2007 05:46 AM
Second Life: Coldwell Banker Enters Virtual Real Estate Market on CNN
03-26-2007 01:15 AM
My Second Life: A Documentary
03-06-2007 02:03 PM
Second Life Liberation Army on The Los Angeles Times
02-23-2007 02:09 AM
John Edwards’ campaign enters Second Life on ZDNet
02-15-2007 02:07 PM
Second Life: Toyota Launches New Models in 'Scion City'
02-09-2007 12:28 PM
Second Life: IP's Brave New World on Law.com
02-03-2007 03:25 PM
Second Life: Sweden to Set Up Virtual Embassy on Fox News
01-31-2007 04:41 AM
Second Life: When 10 Hours Is Not Enough on Zen of Design
01-19-2007 09:43 AM
Second Life: Client Goes Open Source
01-08-2007 09:14 AM
Counting the real 'Second Life' population on CNET
01-04-2007 07:23 AM
Second Life gig for comedian Jimmy Carr on BBC
01-04-2007 07:22 AM
Second Life: Griefers Disrupt CNET Interview
12-20-2006 03:56 PM
» Legal
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